One of the levels we played at E3 required us to raid a criminal gang that had been capturing civilians and feeding them to Rancors. The primary aim was to free the civilians, but there was also the option to take on the Rancor itself - an impressive beast that gives testament to the enhancements made to the 3D engine originally Quake 3.
Somewhat less impressive was a level set on Hoth, in which you ride Tauntauns through a familiar icy wasteland. While it's good to see the hairy brutes getting an outing in a game, it seems the jerky animation from the film has been reproduced a little too accurately. Classic characters such as Chewbacca are also set to appear.
However, the most promising enhancements appear to be in the area of combat. For starters, all the conventional weapons and force powers that existed only in multiplayer in Jedi Outcast are now in the single-player game, and some old favourites from earlier games are also set to reappear.
Force Sight will make a return, as will, it seems, every other force power ever seen in the Jedi Knight series though the final list is still under wraps.
Much more thought has also gone into the way force powers work. Not only can you combine your force powers like never before, you often have to use specific forces in combat to counter enemy attacks. If you get caught in a force grip, for example, the only way to counter is to use force push. To make it over a large gap, you may have to combine force jump with force speed. Similar examples abound. While all this adds a measure of fun to the proceedings, Lynn is keen to stress that it's not a reinvention of the series.
If you know how to play Outcast you can pick this up really quickly. Still, it definitely seems that the Jedi Knight series is giving up any pretensions of carrying on the first-person tradition of the classic Dark Forces, to focus instead on a more crowd-pleasing mixture of elements. This is all well and good, providing LucasArts has the wisdom to give us a proper, hardcore Star Wars shooter to sit alongside it. Now that would be something. While they never really took off online, the multiplayer modes for Jedi Outcast did contain some hugely enjoyable force-powered action.
They were, however, pretty basic in scope, with vanilla deathmatch being the pick of the bunch and one-on-one saber duels the only real novelty.
Jedi Academy, on the other hand, is a whole other story. Not only is there a new 2-on-1 handicap duelling mode for those that fancy themselves as Jedi masters, but there's also a brand new teamplay mode dubbed Siege. Based around multiple objectives and player classes in the vein of Wolfenstein or Team Fortress , the new game will let you play as a demolitionist, medic, infantry, Rebel trooper, or, of course, a Jedi. The exact nature of the gameplay is yet to be revealed, but the mere idea of a Star Wars version of Enemy Territory is enough to convince us.
Determined to bring the Jedi Order back to their original glory, series protagonist Luke Skywalker invites the player to his prolific Jedi Academy. Playing as Jaden Korr, a young student, the player must battle through a series of exciting missions as a new Jedi recruit. Along with your trainer Kyle Katarn and your friend Rosh Penin, you'll explore new worlds and further your training as a true Jedi Knight. Before you start the game in earnest, Jedi Knight: Jedi Academy allows you to customize Jaden to fit your preferences.
You can pick various facial presets, as well as costumes and color variants. In addition to personalizing Jaden's avatar, you can also craft your very own lightsaber! You get to choose not only the color of your saber, but the style of hilt as well. This upfront customization makes your experience with Jedi Knight: Jedi Academy feel more personalized.
It's also awesome to see your personal Jedi in action, as your powers begin to grow. Gameplay in Jedi Knight: Jedi Academy is mixture of third-person and first-person action, depending on which weapon you are wielding. After a brief tutorial mission that teaches you the ropes, you're free to choose from a list of assignments.
As part of your Jedi training, you're required to travel to various planets and help those in need, which usually requires a hefty does of Jedi powers.
In this way, Jedi Knight: Jedi Academy gives the player a welcome choice in which mission they want to select first. The missions offer a good variety in objectives and settings, including recognizable planets from the film series.
Tavion disables Jaden and Kyle, causing the room to cave-in as she escapes with Rosh. Kyle and Jaden narrowly escape and return to the Academy. Jaden is promoted to Jedi Knight, and constructs a new lightsaber. Luke comes to the conclusion that Tavion plans to restore the Sith to power by using the stolen Force energy to resurrect the ancient Sith Lord, Marka Ragnos. As the Jedi prepare to battle Tavion and her followers on Korriban, Kyle informs Jaden that he has received a call for help from Rosh.
Though skeptical, Jaden agrees to help. Fighting through a mining facility on Taspir III, Jaden is again confronted by Alora, who continues to taunt him as he chases her through the complex.
Eventually, Jaden finds Rosh, who asks for help and claims to have seen the error of his ways. Gripped by anger, Jaden is goaded by Alora to kill Rosh and join Tavion. At this point, the player can choose to either kill Rosh and turn to the dark side or let him live and thus stay on the light side.
On the dark path, Jaden kills Rosh but refuses to join the Sith or help resurrect Marka Ragnos, instead killing Alora and heading to Korriban. Jaden leaves a trail of destruction behind him, killing Jedi and Sith alike before he confronts Tavion. Killing her, Jaden steals the Scepter only to be confronted by Kyle.
Jaden defeats and apparently kills Kyle escaping with the scepter. Kyle is found to have survived the duel by Luke, and laments losing both Rosh and Jaden, vowing to hunt Jaden down. Luke, wishes Kyle good luck, and notes that although Jaden has turned to the dark side, there is always hope and Jaden may not be beyond redemption. Jaden is then seen on the bridge of a Star Destroyer beginning a campaign of conquest. In both single-player and multiplayer, players pick how to rank up their forces, adding a layer of customization.
During interactivity, the player has a «Force meter» which is drained when forces are utilized, and revives when no forces are being used. Jedi Academy puts a substantial accentuation on lightsaber battle. The player can make a custom lightsaber by choosing a grip and one of five sharp edge tones. The various sabers each have extraordinary styles and unique moves. When utilizing a solitary saber, the player can pick between three positions which influence the speed and intensity of assaults; if utilizing double sabers, the player can turn off the subsequent saber and utilize the «Fast»-style single-saber position, or if utilizing a saber staff, the player can switch the staff into a solitary bladed saber that utilizes the «Medium»-style saber position.
Save my name, email, and website in this browser for the next time I comment. Luke comes to the conclusion that Tavion plans to restore the Sith to power by using the stolen Force energy to resurrect the ancient Sith Lord, Marka Ragnos Peter Lurie.
Though skeptical, Jaden agrees to help. Fighting through a mining facility on Taspir III, Jaden is again confronted by Alora, who continues to taunt him as he chases her through the complex. Eventually, Jaden finds Rosh, who asks for help and claims to have seen the error of his ways. Gripped by anger, Jaden is goaded by Alora to kill Rosh and join Tavion, while Kyle telepathically tries to dissuade him.
At this point, the player can choose to either let him live and thus stay on the light side or kill Rosh and turn to the dark side.
On the light path, Jaden spares Rosh and saves him from Alora, who cuts off Rosh's left arm. Jaden kills Alora and heads to the Tomb of Ragnos to confront Tavion, fighting his way through her followers alongside his fellow students. Jaden defeats her; however, she uses the scepter to invoke Ragnos's spirit, who possesses her body.
Jaden defeats Ragnos and destroys the Scepter, banishing Ragnos' spirit back into its tomb and killing Tavion. On the dark path, Jaden kills Rosh but refuses to join the Sith or help resurrect Marka Ragnos, instead killing Alora and heading to Korriban. Jaden leaves a trail of destruction behind him, killing Jedi and Sith alike before he confronts Tavion.
Killing her, Jaden steals the Scepter only to be confronted by Kyle. Jaden defeats Kyle and escapes with the scepter. Kyle is rescued by Luke, and laments losing both Rosh and Jaden, vowing to hunt Jaden down. Luke wishes Kyle good luck, and notes that although Jaden has turned to the dark side, there is always hope and Jaden may not be beyond redemption.
Jaden is then seen on the bridge of a Star Destroyer beginning a campaign of conquest. Production began and Raven was given a one-year development cycle. An early decision made during development was whether or not to have Kyle Katarn as the playable character. This was due to the character already being a powerful Jedi Knight, and, as such, starting off with the Force skills would affect the gameplay.
By using a completely new character, the developers were able to insert features that allowed the player to customize the character, including race and gender, as well as the lightsaber color, hilt, and type.
The Kyle Katarn character was then made an instructor in the academy so as to remain integral to the plot, to ensure Jedi Academy built upon the existing Jedi Knight series storyline. This was done with the intention of giving freedom to choose the way and style the game is played.
Another decision made early on was to include locations and aspects from the Star Wars movies. Level Designer Justin Negrete says that Hoth was one of the most challenging areas to design. These ideas were then 'fleshed out' to get the size and flow of the level. Once this had been done, features of the Quake III engine were used to add more detail such as lighting effects. The final stage of level design was adding aspects that improved the gameplay and fun of the level.
The mission based format of Jedi Academy was used by Raven to reduce the linearity of the game, allowing the player to progress through levels mostly in the order they desire. Brett Tosti, a producer for LucasArts, stated that the customization of the player that is provided by the game out of the box will mean that people are less likely to need to create their own 'skins'. The game was published and distributed within North America by LucasArts.
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