Harvest moon tree of tranquility game faqs




















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Below are several sections, one for each season as well as the first one, regarding crop formations. Within each season's section is a summary of each crop for that season, followed by a profit analysis to identify the most profitable crop of the season. Each season also contains some general advice from me for crops in particular circumstances. Can't most of this information be found in your huge Harvest Moon guide? Yes, most of the information here will eventually appear in my larger Harvest Moon FAQ, but a large portion of people loading an FAQ actually care about the crops - and why forced them to download what will eventually be a 1-megabyte file just for a small portion of that content?

That's my reasoning behind all these spin-off specialized guides. Exciting, right? More thorough information on all the crops, as well as farming as in general, can be found in the following sections. Both are based on total profit for : : an entire season in Good Soil. Each farm has a different field, so your initial choice of home location is also your choice of your initial field. Each property has its own benefits and drawbacks; but with respect to farming the three fields are actually relatively even.

They differ slightly in size 92 at the town plot, at the hilltop plot and at the seaside plot , but at the beginning of the game you won't have the stamina to till and water a plant in every spot anyway - and by the time you do have that much stamina, you'll likely be able to afford to purchase one of the secondary fields. So choose your field based on the other characteristics you're interested in proximity to fishing, the hot spring, the town instead of just field size.

These need to be cleared away for more effective farming. Annoyingly, early in the game you really won't have the stamina to do some major field-clearing. The trees are definitely too strong, and the boulders will take most of your stamina to clear. One strategy is to make use of the hot spring to double your stamina for the day. After your chores are done, visit the hot spring and return to bust apart a boulder.

Overall, though, you'll be forced to work around the obstacles for the first season or two. Eventually you'll have the money to upgrade your tools to make major field-clearing more feasible, as well as Power Berries that will give you more stamina. The most prominent places are Souffle Farm and from Taylor, though early in the game only Souffle Farm is available Taylor arrives on Winter 15 at the earliest. Souffle Farm will sell seeds according to its store level; early on, it only sells a limited selection of seeds and fertilizers, but as the farm grows in level meaning as you sell crops , it will level up and increase its selection.

To raise Souffle Farm to Level 2, sell 5,G worth of produce. To raise it to Level 3, sell 10,G total, 5,G more than before worth of produce. Fortunately, this isn't a huge sum, and you'll likely have raised it to Level 3 by the time first Fall begins. There are a few other places to buy seeds as well. Several seeds, especially flower seeds, can be found at the Flower Festival on Spring A few others can be found at the Harvest Festival and different Flea Markets throughout the year.

A select few can only be purchased from Pineapple Inn on Toucan Island. And in case you forget, you can only buy from Taylor by calling him on the telephone: his number is They each contain every type of seed, and can potentially contain any seed from the season - including ones that aren't sold at Souffle Farm.

However, there's no way of determining what the seeds will be, and mixed seed bags typically cost slightly more than the average of the crops for the season. Seasonal seed mixes will not be included in the profit analysis for each season, given the heavy variation involved. In general, you won't want to choose mixed bags of seeds for profit.

Use them if you want to grow a particular crop or flower whose seller you haven't accessed yet - for example, Taylor sells Flax seeds, but a mixed bag from Souffle Farm could grow Flax as well.

In past games, crop formations were especially crucial because your character couldn't walk over crops - so there was always a risk of blocking one crop from being harvested or watered. In Tree of Tranquility, though, you can walk over, around and through your planted crops, so planting crops with access in mind is no longer necessary. Instead, it is now more important to consider tool usage when planting crops. Initially your watering can can only water one square at a time, but as it levels up it will water different formations - a 1x3 strip a strip of three directly out from in front of you, not right or left at Level 2, a 3x3 square at Level 3, a 3x6 block at Level 4, and a 5x6 block at Level 5.

Given that there is nothing to block you from harvesting or watering any crop, it really isn't necessary to plant anything besides a block of crops. As you level up, it actually becomes more effective to plant your crops in one giant block, as the watering can will touch more.

Additionally, given that seeds are planted in a row of 6, there's never any need for the classic 3x3 block except as a part of a larger 3x6 block. Once you've settled on a formation, till the land, plant the seeds and start watering. Water your plants every day to minimize growth time - growth times listed in later sections will assume you water your crops every day. And don't forget, a bag of seeds will plant a 1x6 strip of seeds directly in front of you, so to maximize the profit per bag make sure to have 6 squares tilled.

Each spot on the ground can hold one seed and grow one crop. But unlike past Harvest Moon games, a single bag of seeds contains enough seeds for 6 spots, and these are planted in a horizontal line in front of you rather than a square.

If you're unclear about where your seeds will land, press Z to check it out before pressing A to plant them. Raising crops is relatively simple: using the hoe, till a plot of soil or for best results, six in a row to plant the entire bag , then use the bag of seeds at one end of the row to plant seeds along the tilled spots. Then, water the seeds each day. They will begin to sprout - keep watering them every day until eventually they bare fruit.

You'll know they're ready to be plucked when you the "A" graphic appears in the top right of the screen as you walk by them. Seeds are purchased from several different places in and around town; prices vary based on the type of seed. There are some considerations to be made when choosing and planting crops: - Crops are seasonal.

If you try to plant a crop out of season, it MAY sprout with some restrictions , but it will take drastically longer to grow. Additionally, no crop planted out-of-season is more profitable than any in-season crop. Read the 'Growing Out of Season' section below for more information. Before planting late in the season, check the growth time - no point in planting a crop that takes 7 days to grow when there are only 6 days left in the season, for profit at least.

If you need the crop for a recipe or gift, go ahead and plant - it will sprout the following season as long as it fits the rules mentioned in the 'Growing Out of Season' section below. These crops have an initial growth time time until they first bear fruit and a re-grow time time after they bear fruit that they bear fruit again. These crops tend to be more profitable, but must be planted early in the season for maximum profit.

You'll know that a crop is multi-harvest if something remains behind when you pick its produce. Not all of them, just random crops throughout your field. There's nothing you can do about this though, unless you avoid hurricanes by saving and resetting the night before.

Sucks, doesn't it? Each crop will be rated as Decent, Good, Perfect or Shining. The better the soil quality, the better the crop. Read the section that starts 3 lines from now for more information.

When tilling the soil, there is a visible difference in the types of soil: the best soil is darkest, while the lesser soils are progressively lighter. The best soil is so dark it almost looks like it's already been watered if not viewed next to a watered square; the worst soil is so light it looks more like sand. Remember, though, that all soil qualities look the same once they've been watered, so don't check for soil quality after watering.

There are also four levels of crop quality: Decent, Good, Perfect and Shining. Notice that there are three types of soil, but four types of crop: a given soil quality will not reliably generate the same level crop. Higher-quality soil yields higher-quality crops, which in turn sell for more. However, even plants planted in the highest-quality soil will not reliably yield Shining-level crops.

Poor soil will typically yield Decent and Good crops, while Regular soil will yield Good, Perfect, and rarely Shining. Good soil will yield Good, Perfect and Shining as well, but with Perfect and Shining occurring at higher rates. These are just estimates, but they're based on on thousands and thousands of trials, so they should be accurate within a percent or two.

The profit studies below are based on these proportions. This is also helpful for some of the goddess recipes, which require a crop of a specific level. Note, though, that for this to work, you must save and reset from the night before. A single bag of fertilizer operates on six squares of soil in a row, similar to the way a bag of seeds is planted.

Each has subtle differences: - Regular Fertilizer will raise the quality of each square it touches by one level Poor to Decent, Decent to Good. It will last one season give or take a few days.

It costs 90G. It will last two seasons give or take a few days. It costs G. It will last three seasons give or take a few days. Given the prices of the three fertilizers, it is never better to buy Regular or Rapid. The only time buying Regular makes sense is when Souffle Farm has begun selling Regular, but not Rapid and Happy which it sells starting at 3 stars. None of the three fertilizers are available at Souffle Farm initially.

Regular becomes available at 2 stars 5,G of crops sold , while Rapid and Happy become available at 3 stars 10,G of crops sold. Fertilizer can be purchased from other places in the meantime. The best place to find fertilizer is the Flower Festival, occurring the 10th of Spring. Here you can purchase Happy Fertilizer from some of the stalls. Unfortunately, you may not have much money by the first Flower Festival to buy much fertilizer, given its close proximity to the start of the game.

Fertilizer can also be purchased from the Harvest Festival in Fall and from Taylor who arrives in the middle of your first Winter at the earliest , but by the time these both roll around, Souffle Farm will have likely leveled-up. If it hasn't, you're not really selling enough crops to even care, now are you? The Good soil growth time is always the fastest, followed by the Decent soil time.

There are, however, some crops that take the same amount of time to grow regardless of soil quality, like Potatoes. For these crops, they will take the same number of days to grow regardless of the type of soil they're planted in - the only impact soil quality will have is on crop quality.

Crop growth times can be impacted by other factors as well: most importantly, the growth time of crops that have weeds sitting by them either right alongside or diagonally alongise will be slowed, and the quality may be impacted as well.

To avoid this, pick weeds the first morning you see them. Not every crop can grow in every season, however: - In Spring, you can also plant and grow Summer crops. You can also leave multi-harvest crops from Spring growing into Summer. You can also leave multi-harvest crops from Summer growing into Fall.

You can also leave multi-harvest crops from Fall growing into Winter. Or, shown in convenient chart form: Spr Sum Fal Wnt In general, crops can be grown and harvested in Spring X X seasons "bordering" their primary season.

However, crops growing out of season suffer from greatly reduced growth times - it is never more profitable to grow out-of-season crops in Spring, Summer and Fall than it is to grow those season's best crops Strawberries, Cocoa and Eggplants, respectively. It is, however, more profitable to grow Eggplants in Winter than the only Winter crop Buckwheat. When weeds are growing near your crops or trees, they may and often will actually harm the crop in two ways: the quality of the crop may be lowered, and the growth time will be notably increased.

To prevent this from happening, pull any weed found within 2 squares either side-to-side or diagonally of a crop or tree. Be careful, though, as in Tree of Tranquility, pulling weeds actually consumes stamina. The sickle uses much less stamina than strictly pulling - but the sickle will also chop down your crops if you focus on the wrong square, so again, be careful.

Weeds have an extra impact on trees: trees go through four growth stages, but will not progress from one stage to another if there are any weeds or anything else within the 3x3 square surrounding the tree. While the tree is growing, make sure to clear out these weeds - once the tree is grown, though, this is not as significant as the tree will bare fruit regardless.

Each field does have a maximum weed capacity, so you may notice that if you let the weeds grow long enough without trimming them, new ones may stop spawning up. This can be useful: if you're maintaining a smaller field within your field and trim only the weeds bordering your crops, eventually weeds may fill in far enough from your crops to stop worrying about it. These crops carry different levels of stamina restoration, measured in points. Consuming the crop raw will grant that many points of stamina restoration.

Cooked dishes almost always carry a higher stamina restoration value than raw crops, but raw crops can help in a pinch, or early in the game when cooking utensils haven't been obtained. Your character begins the game with stamina points, and each power berry grants an increase of points, for a maximum total of points.

Herbs and Flowers There are three types of seeds that you can buy: crops, herbs and flowers. The vast majority of your seed purchases will be crops: these are the most profitable of the growable items, and are affected by soil quality. Every herb grown will be of the same quality, as well as every flower - the only drawback to planting flowers and herbs in poor quality soil is in the growth time. Between herbs and flowers, the main difference is in consumption: mainly, herbs can be consumed, whereas flowers cannot.

Both can be used for dyeing yarn, and both can be sold, though neither are nearly as profitable as crops. Note that if you want to keep flowers alive after they're fully grown for honey, for example , you still need to water them each day. If you notice that your flowers are brown one day, pick them immediately - they'll disappear before the next day. Flowers can also be used to attract bees for honey; more information on this is available in the 'Field Items' section search for [ FIT ] without the spaces.

This count assumes that the crop is planted on the first day of the season, watered every day except when it's raining, of course , harvested the first day it's available, and - for single-harvest crops - re-planted the same day of the harvest. Additionally, this count includes the harvest that can take place on the 1st of the following month, given that it does not interfere with the following month's farming. This section contains harvest plus the additional information on mixed-quality profit for each additional rows, how crop qualities harvest.

The three studies serve different purposes: - The seasonal profit study is meant for your planning from the beginning of the season. These values represent the maximum amount that can be earned from that crop for the season. Use this to plan which crops you want to plant the first day and maintain throughout the season. The values in this column are assuming several things: that the crop is planted on the first day of the season, that the crop is watered every day except when it's raining , that the crop is harvested the first day it's available, that single-harvest crops are re-planted the same day they're harvested, and that any weeds that spring up alongside the crops are picked or cut the same day they appear.

Additionally, harvests are counted all the way up until the 1st day of the following month - so for the values below to hold true, refrain from chopping down old crops until the 1st day of the next season. This list is sorted by profit per season per row in Good Soil. The number listed alongside the profit is that crop's rank in that particular soil. Use this to find the best crop to plant when your days are running low and you're looking for a little extra cash. Because this list is intended only for short-term profits, only the profits from the first harvest of a multi-harvest crop are listed.

If you have the time for more than one harvest from a multi-harvest crop, check its listing in its section above to see how much it would make for your number of harvests. This list is sorted by each crop's profit per day per bag in Good Soil, the best measure of crop cost-efficiency. Pay attention to the crop's growth time so you know if the crop will sprout in time for the end of the season.

The values listed are, needless to say, approximate. Because crop quality is somewhat random, profits will differ - they should be near the below values, but won't be precise. Note that for profits computed for an entire bag or row, the profit listed for a soil quality is assuming the entire row is of that quality.

If your row is of mixed qualities, average the profits. It might seem a bit non-intuitive that the per-day lists and the per-season lists differ so much; there are two chief reasons for this. The first is that multi-harvest crops become more and more profitable with subsequent harvests, while single-harvest crops have the same profitability throughout.

Secondly, some crops' growth times leave a large "remainder" - that is, the part of the season after the final harvest when there isn't time for another harvest. Blue Mist flowers are very profitable per day, but because they can take 16 days to grow in Poor soil , a large portion of the season 12 days can't be used for another harvest, decreasing its seasonal profitability. Log In Sign Up. Keep me logged in on this device Forgot your username or password?

Don't have an account? Sign up for free! Where is Ben's tree? What do I need to do in order to marry Calvin? What do I need to do in order to marry Julius? The first rainbow that I've done is Daren's. Cowgirl - 12 years ago - report. Thanks, just did that today. Everyone ignore the last question, don't need the answer Cowgirl - 12 years ago - report. Accepted Answer. Other Answers. Ben's tree is located at Maple lake district near the lake and Toby's house maybe your referring about Ben's badge because Ben's badge is the one went missing?



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