The suffering ps2 game




















This is a reference to The Shining, where Jack Nicholson is chasing his son through the labyrinth and dies against one of the walls inside. Note: The Shining was also mentioned in the game's bonus material. There are two references to a song by the band Tool called "Ticks and Leeches. This is not a coincidence, as later in the game, about where the Noosemen appear, written on the wall are the words "Suck Me Dry," which is a phrase constantly repeated in the song.

Also, the phrase, "I hope you choke" can be found written on a wall some time before the gun fight with the guards and the man with the gun turret. This is also part of that song. You can submit new cheats for this game and help our users gain an edge. You can submit a problem report for any non-working or fake code in the lists above.

Log In Sign Up. Keep me logged in on this device Forgot your username or password? Don't have an account? Edge Magazine. But that is, ultimately, all it does: remains. User Reviews. Write a Review. Positive: 5 out of 9. Mixed: 4 out of 9. Negative: 0 out of 9. It's about time we are presented with another great game for its genre. Only a few games I believe should deserve a mature rating and It's about time we are presented with another great game for its genre.

Only a few games I believe should deserve a mature rating and I'm glad this is one that made the list. I cant believe how good this game is. Good Game, perfect of terror. If your looking for a good violent game this is it. Its not very complicated, but thats the point. To just go out and kill some crazy lookin If your looking for a good violent game this is it.

To just go out and kill some crazy lookin creatures and a few humans to. If your looking for hard puzzles dont look here,but you should have gotten that from the first one,so this is no suprise. Its not the all time best game, but the graphics, storyline, and "insanity" are awesome.

Resident Evil 4 certainly popularized the more actiony version of horror, but The Suffering brought faster controls to the genre almost a year earlier.

It definitely had a bit of the early-console-shooter feel, but still managed to make the player more mobile than other horror games, even allowing you to play in first person mode. RE4 tried to keep some roots of older survival horror games, forcing you to stay in one place while shooting, but The Suffering did what games like Dead Space would eventually do and allowed full movement while gunning enemies down.

While the extra mobility may have taken away some of the tension that came from being forced to use tank controls, the creature design added it right back in. Since the game takes place in prison with a sinister past, all of the enemies were designed to reflect either execution methods or atrocities that happened there. Upon filling the meter, Torque turns into a hulking monster letting you tear apart your enemies with vicious melee strikes.

Attack-related meters like this ended up being very common, but it felt particularly in line with the themes of the game. One of the most highly regarded innovations in the game is a morality system. Morality was something that was not new to games, tons of CRPGs like the early Fallout s had moral choices that were far more complicated, but The Suffering was an early adopter in the mainstream console space.

Often times in games, the character will be acting one way, but once control is given back to the player, they will make choices that contradict the character that has been set up. One of the most famous examples of this is in Uncharted , where Nathan Drake cracks wise through all the cutscenes, but murders hundreds of people during gameplay.

With The Suffering , your character intentionally remains a mystery until the game sees how you play. If the initial setup of the game established your innocence, then you made the choice to murder NPCs, this may cause that dissonance, but instead the game allows YOU to make decisions that will color the history of the character, making it all fit together tonally in the end. Silent Hill 2 had this to some extent, where it tracked how played to determine the ending, but all of the elements of The Suffering perfectly line up with this more overt version of a morality system, making for a tight, consistent package.

The direction they took with Ties that Bind ended up being very disappointing. I would have much preferred if they had made the franchise more of a thematic anthology than just following Torque to a different location. Doing something more akin to the Bioshock to Bioshock Infinite transition would have been an interesting way to explore the franchise, as the theme of testing a morally ambiguous character by running them through a psychologically intense location is a strong anchor for a franchise.

Hopefully, whoever holds the rights figures out a good angle to take and brings The Suffering back in a bold way, as the mainstream horror genre has evolved into the type of game this was 15 years ago. The most famous of these is the final girl, exemplified by Sally Hardesty, Laurie Strode, and Nancy Thompson among many others. Please enter a number less than or equal to 1. Select a valid country. Please enter 5 or 9 numbers for the ZIP Code.

Handling time. Taxes may be applicable at checkout. Learn more. Return policy. Return policy details. Seller does not accept returns. Refer to eBay Return policy for more details. You are covered by the eBay Money Back Guarantee if you receive an item that is not as described in the listing. Payment details. Payment methods. Select PayPal Credit at checkout to have the option to pay over time.

Other offers may also be available. Interest will be charged to your account from the purchase date if the balance is not paid in full within 6 months. Minimum monthly payments are required. Subject to credit approval.

See terms See terms for PayPal Credit - opens in a new window or tab. This is a private listing and your identity will not be disclosed to anyone except the seller.



0コメント

  • 1000 / 1000